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Designing Dungeons

By Redean June 29, 2011 Follow Author

For the past week we have hearing about dungeons in Guild Wars 2. We’ve even seen the cinematic for the Ascalon Catacomb’s dungeon. But have you ever wondered how game devs go about designing your favourite dungeons? Arenanet now provides some interesting insight on the design if your interested have a read here and after that check out the footage of the Ascalon Catacomb’s dungeon.

It begins—as most things do—with an idea. The designer responsible for the dungeon will sit down with Jeff Grubb and work out the story that we are trying to tell inside the dungeon. Then they will set down a paper design of the dungeon. Once the paper design is finished, we have a meeting that includes our environmental artists, the design lead, the dungeon team, and several members of QA. In this meeting, the designer responsible for the dungeon will lay out his plan. We discuss the plan and suggest changes we think could help bring the various parts of the dungeon together.

Also more art!

 

 

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