Arenanet speak about trying GW2 on console platforms and the problems with the social aspectsBy slith September 1, 2011 Follow Author
In a interview with videogamer.com brand manager Chris Lye talks about how the development team has tested the waters with console ports.
We’ve dabbled with console. It isn’t an active priority right now because we’re making so much progress with Guild Wars 2 on the PC that we want to push all the resources specifically onto PC at this point.
However the challengers of console aren’t technical ones, rather ones of usability and user experience Lye explains.
But to speak about console gaming for MMOs, based on the experiences that I’ve had with other console based MMOs I think the biggest problem is creating that social glue that makes MMOs so special, that make them sticky and want to pull you back into that community,” Lye stated.
“I really, I’ve yet to see a console MMO that does a really great job of that, like finding new friends, making parties easy, making communication between party members or guild members fun.”
In response to how well an MMO would work with a controller, Lye added: “I think that is the biggest challenge. I think the mechanics of fighting can work just fine with a game controller. Can the social glue work without a keyboard? That still remains to be seen.
With the plan for smartphone and IPad app’s I would be comfortable personally to use those platforms for the ‘chatting and social’ experience through those devices virtual keyboard.
There’s something that different and relaxing about sitting down on a couch rather playing a video game at a computer that I enjoy. However there is allot of point and click with the mouse in Guildwars and Gw2 so over coming this on the console port is another challenge.
So would you like to see Gw2 come to console? Why or why not?