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This topic has 5 voices, contains 5 replies, and was last updated by  Redean 219 days ago.

Engineer Discussion

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May 19, 2011 at 6:01 pm#4908
 XII

Discuss!

Personally, I think it looks interesting! Interesting that it can only use guns, will be interesting to see how it fairs in close combat. I guess that's what Glue Shot is for :/

Just one more to go… :3

May 23, 2011 at 3:55 am#4909
 Redean

I have played engineer almost exclusively in BC2 and TF2 but now i'm really caught between engineer or elementalist. Do I what the massive range of weapons that the engineer makes use of or do I want the on the fly versatility of the elementalist…

May 26, 2011 at 11:27 pm#4910
slith slith

Interesting profession for sure however I dont really have to much interest in playing one.

Seems like it would suit someone who like's to tinker and build things.

Firstly I just want to play a profession where I can just charge in shaking my weapon over my head yelling like a mad man.  :P

June 28, 2011 at 12:26 pm#4911
 Aissa

It's one of those unusual ones for me. The fact that it's a new profession that incoporates the technological side of GW2 is pretty cool. I'm still finding the concept of turrets a little odd to get my head round, since when I think turrets I immediately think Engineer from TF2.

I have to admit I wasn't muh impressed when I first read about it and watched the videos, but after seeing them again I think I'm warming to it. Maybe I'll make one, but it won't be my first choice :p

October 10, 2011 at 12:09 pm#6156
 Naur

Engineer is for sure interesting class but most likely not for me. I have to say that I’m little bothered about cannons, guns, rifles and other technology in fantasy games because in reality such technology was end of knights, samurais etc. But again it is fantasy so it doesn’t have to be realistic.

October 13, 2011 at 5:54 am#6186
 Redean

I really think the technology in Guild Wars 2 is realistic it has a very suitable place in the game. 250 years is a VERY long time technologically speaking.

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